Alright, fellow tapeheads, let's rewind to a time when the bright lights of Las Vegas met the murky magic of the Emerald Isle, with decidedly messy results. Crack open a cold one, settle into that worn spot on the couch, because tonight we're diving deep into the glorious, grimy, direct-to-video madness of Leprechaun 3 (1995). Forget clover fields; this little terror is hitting the Strip, and he’s playing for keeps.

Remember finding this lurid cover art staring back at you from the rental shelves? Maybe nestled between a fading action flick and a questionable sci-fi entry? Leprechaun 3 wasn’t destined for the silver screen; it knew its home was the VCR, playing late at night with the tracking slightly off, adding a layer of fuzz to its already delightfully sleazy charm. And honestly? That’s exactly where it belongs. The shift to Vegas wasn’t just geographical; it felt like the series gleefully embracing its B-movie soul, powered by a director who knew how to make cinematic C4 out of pocket lint.
The setup is pure DTV gold: a pawn shop owner in Vegas somehow acquires a statue of the Leprechaun, complete with a warning medallion that, naturally, gets immediately removed. One magical, wish-granting gold coin later, and our pint-sized purveyor of pain, the irreplaceable Warwick Davis, is unleashed upon Sin City. He finds himself tangling with Scott (John Gatins, who funnily enough, would later write screenplays for big flicks like Flight and Real Steel – talk about a career shift!), a naive college kid heading to LA, and Tammy (Lee Armstrong), a struggling magician's assistant at a low-rent casino. What follows is a chaotic chase through pawn shops, casinos, and hospitals as the Leprechaun tries to retrieve his missing coin, leaving a trail of creatively dispatched victims in his wake.

Let’s be honest, the main reason any of us kept renting these tapes was Warwick Davis. He is the Leprechaun. By the third outing, Davis isn't just playing the role; he's reveling in it. The limericks are more frequent, the puns more groan-inducing (in the best way!), and the sheer malevolent glee he brings to the character is infectious. Whether he’s biting chunks out of people, rigging roulette wheels, or delivering lines like "There was an old man from Erin, whose limericks I couldn't be bearin'," Davis commits 110%. It's a performance that understands exactly what kind of movie this is and leans into the absurdity with gusto. There's a rumour that Davis improvised many of the Leprechaun's rhymes on set, which just adds another layer of anarchic charm to the proceedings.


Handling directing duties here is the legendary Aussie exploitation maestro Brian Trenchard-Smith. If you know his work from films like the high-energy BMX Bandits (1983) or the surprisingly fun sequel Night of the Demons 2 (1994), you know what to expect: pace, inventive mayhem on a budget, and a certain unapologetic flair. Trenchard-Smith injects Leprechaun 3 with a frantic energy that prevents it from ever getting boring. He keeps things moving, staging the kills with a mix of dark humour and genuinely nasty practical effects that were the bread and butter of 90s DTV horror. You can almost feel the constraints of the budget – reportedly around $1.2 million – but Trenchard-Smith was a master at making every dollar count on screen, often employing clever camera angles and editing to maximize impact.
Speaking of kills, this is where Leprechaun 3 truly shines for fans of old-school effects. Forget slick, weightless CGI blood – this film offers up gooey, tangible, and often hilarious practical gore. Remember the sequence where the greedy casino owner Loretta meets her… inflated end? Or the unfortunate magician who learns the hard way about mixing magic and chainsaws? These moments stick with you precisely because they look real, or at least, real enough within the film’s bonkers logic. They have weight, texture, and a certain visceral unpleasantness that modern effects often lack. It felt like the team behind the effects, likely working under tight deadlines and budgets typical of video premieres, really let their freak flags fly, pushing the envelope for what you could get away with outside the gaze of the MPAA's theatrical board. Wasn't that part of the thrill of DTV horror back then – knowing you might see something truly outrageous?
While critics weren’t exactly lining up to praise it, Leprechaun 3 found its audience where it mattered: the video store. In fact, it became the highest-grossing direct-to-video film of 1995, proving there was a serious appetite for this brand of horror-comedy mayhem. It cemented the Leprechaun as a viable, if unlikely, franchise player, paving the way for trips to space and the 'hood (don't worry, we'll get to those later!). It’s a testament to the power of a memorable monster, a game lead performance, and delivering exactly the kind of gory fun the cover art promised. Gatins and Armstrong do their best as the beleaguered protagonists, providing the necessary human element amidst the supernatural chaos, but everyone knows who the real star is.

Justification: Leprechaun 3 earns a solid 7 for sheer entertainment value within its B-movie niche. Warwick Davis is magnificent, Brian Trenchard-Smith brings energetic direction, and the practical gore effects are creative and memorable examples of 90s DTV horror craft. It knows exactly what it is – a schlocky, fun, slightly mean-spirited horror-comedy – and delivers precisely that with infectious energy. It loses points for a thin plot and some dated elements, but its commitment to mayhem and Davis's iconic performance make it a standout in the series and a fondly remembered relic of the VHS era.
Final Thought: Forget lucky charms; this Leprechaun's idea of a good time involves pawn shop scams and creatively gruesome wish fulfillment – peak 90s video store insanity, and still a riot if you're in the right mood.